Mittwoch, 17. Juli 2019

Micro frontends - extending the microservice idea to frontend development

I think this article "Micro Frontends" (by Cam Jackson on martinfowler.com) is a great resource to get familiar with the idea about Micro frontends as we want to build it in our next project.

It gives an overview about when/why Micro frontends are useful, explains how these integration approaches are working by an example:
  • Server-side templates composition
  • Build-time integration
  • Run-time integration via
    • iFrames
    • JavaScript
    • Web Components
It gives also an approach for cross application communication and many more.

Code ownership - Quality vs Flexibility

Martin Fowler describes three different models of code ownership:
  • Strong code ownership
    "Strong code ownership breaks a code base up into modules (classes, functions, files) and assigns each module to one developer. Developers are only allowed to make changes to modules they own ..."
  • Weak code ownership
    "Weak code ownership is similar in that modules are assigned to owners, but different in that developers are allowed to change modules owned by other people. Module owners are expected to take responsibility for the modules they own and keep an eye on changes made by other people ..."
  • Collective code ownership
    "Collective code ownership abandons any notion of individual ownership of modules. The code base is owned by the entire team and anyone may make changes anywhere ..."
I'm agree with him when he says "Personally I prefer the dynamics of a collective code ownership team" - but only if you have a "team" in mind like a Scrum team of 4-6 Developers (+ ScM & PO) and not a whole department (> 30 developers) - as some people may believe. In general, these three code ownership models are a trade-off between quality and flexibility. I think the trade-off is manageable within a small team but gets out of control when the number of people changing code increases.

Freitag, 5. Juli 2019

Flaky tests (non-deterministic tests) are useless

"Non-deterministic tests have two problems, firstly they are useless, secondly they are a virulent infection that can completely ruin your entire test suite. https://martinfowler.com/articles/nonDeterminism.html" Source Twitter

I think that statement summarizes the problem very well and the linked article by Martin Fowler explains that statement very well - so I would recommend to everyone to read the article. Although it was written in 2011 the listed kind of problems are still the same.

Remote Mob Programming und Mob Programming

Über diesen Erfahrungsbericht (Remote Mob Programming - Home but not alone) im Rahmen eines Podcasts bin ich auf das Thema Remote Mob Programming gestoßen.
Die Podcast-Folge selbst ist empfehlenswert, dort verlinkt sind aber auch diese Ressourcen zum Nachlesen:
Zum Thema "Mob Programming" ansich (also ohne Remote) fasst sich in diesem Satz von Woody Zuill zusammen:
"All the brilliant people working on the same thing, at the same time, in the same space, and on the same computer"
Das wichtige an dem Verfahren ist die Kommunikation und der Erfahrungsaustausch, sowie das gemeinsame Treffen von Entscheidungen - sowie das wissen, warum diese Entscheidungen getroffen wurde. So sind auch diese Aussagen zu verstehen (siehe Three constraints for introducing Mob Programming):
  • It’s a behaviour change from “I have an idea, give me the keyboard” to “I have an idea, you take the keyboard
  • For an idea to go from your brain to the computer, you have to use someone else’s hands - [Llewellyn Falco]
Am sinnvollsten scheint mir das Verfahren als Start für ein neues/verändertes Team als Teambuildingevent und beim Start von neuen Projekten.
Ein weiterer (mir) wichtiger Punkt ist, dass man auch gemeinsam Dokumentation schreibt - ich kann mir vorstellen, dass dadurch bessere und relevantere Dokumentation entstehen kann.